
Hello there! I’m a C++ & UE programmer, as well as the co-director of a new indie studio called Scroll Lock Studios. We are currently working a project called “Spotlight” that we will be showing at GaMaYo this year in May, so be sure to check us out there!
As for me, I currently work as the Lead Programmer for the project. This includes Node-based programming, as well as custom C++ and plugin creation (as needed), in the context of gameplay, systems and optimisation.
My background primarily revolves around working with C++ directly, particularly in custom engine work through my “BEngine”. I’ve been able to work with DirectX11/12 directly, most notably in 2D contexts, alongside a wide array of areas tied to engine functionality/features, gameplay, and general optimization. My work on this current project is helping my improve my UE skillset, whilst applying what I know to custom UE coding.
