Year 2 Projects

Group Project – Bargain Bin Smashhalla
(C++, DirectX11)

Repo Link: Click Me!

A team project consisting of 1 Game Designer, 2 Programmers, and 3 Artists. This was a short 6 week project based around attempting creating a game between Super Smash Bros. and Brawlhalla (hence the namesake). To challenge ourselves, we opted to develop the game using DX11 directly over an established engine, providing a lot of hands on experience in developing games directly. For the time, the project felt like a good success for what we attempted to achieve, with a small gameplay loop close to what we wanted.

My principle tasks and contributions included the base engine version, player character animations (including the process from asset to in-game), collision methods, game state management and input management.

Solo Project – Project: VALKYRIE
(C++, DirectX11)

Repo Link: Click Here!

The first major project for my second year, being the underlying predecessor for the group project above. This is a side-scrolling shoot-em up, modelled after the “R-Type” series of games. While scope limited it towards a wave based game with increasing difficulty, it encapsulated some of the core concepts of the genre through upgradable ship/weapons, scoring system and different enemy types/behaviours. This introduced me to many core concepts in direct games development.